Earth Bound

From Lost Games Wiki
Jump to navigationJump to search
This is a featured article.
Earth Bound
Earthbound Zero Title Screen.PNG
Platform Nintendo Entertainment System
Developer Ape
Publisher Nintendo
Director(s) Shigesato Itoi
Producer(s) Shigeru Miyamoto
Designer(s) Miyuki Kure
Shigesato Itoi
Programmer(s) Kazuya Nakatani
Motoo Yasuma
Takayuki Onodera
Composer(s) Hirokazu Tanaka
Keiichi Suzuki
Planned Release Date USA Fall 1991[1]
Also Known As
Earthbound
EarthBound Beginnings

Earth Bound is the planned English localization of Mother, an RPG for the Famicom about Ninten, a young boy with psychic powers, in his quest to save Earth from alien invasion. A prototype of the English version was put up for sale on the newsgroup rec.video.games.classic,[2] and ended up being purchased for $125. Steve Demeter, the leader of the fan translation group Demiforce, was working on an English translation of Mother. Upon hearing of the auction, Demeter attempted to locate the current owner of the cartridge. This proved to be a difficult task, as Greg Mariotti, the original seller, refused to give any information about the buyer.

Eventually, another fan of the Mother series contacted Demeter and informed him that the current owner of the cartridge was Kenny Brooks, a game collector. Demiforce then contacted him and attempted to negotiate for the game's ROM to be released to the public. An agreement was reached to pay Brooks $400 in two installments ($200 up front, then $200 following a successful backup of the game data). An internet donation drive was started to help fund this project.

The $400 was quickly gathered, and the cartridge was recieved by Demiforce. After the game was successfully backed up, it was discovered that it wouldn't run on Nesticle, the most popular NES emulator at the time. The game froze whenever a text box appeared on screen. One programmer, TrelaneQ, discovered that modifying a single byte of the game's code would fix that problem. Now that the game was playable, Demiforce modified the title screen to say Earthbound Zero, to distinguish it from EarthBound (also known as Mother 2), the sequel on the SNES.

Ninten fighting a Stray Dog.

The ROM was released to the public on April 27, 1998. Almost immediately after the ROM's public release, it was discovered that the game was unplayable; at random points in the game, it would cut to a black screen informing the player that they're playing an illegal copy. It turned out that modifying a byte earlier triggered a checksum copy protection routine later in the code. TrelaneQ teamed up with another programmer, Barubary, and they quickly figured out how to disable the copy protection, and released a new version of the ROM.

Earth Bound has many differences from Mother, most notably involving censorship, including several enemies' sprites being modified to be less gruesome, crosses being removed from gravestones, and removal of tobacco products.[3]

Despite evidence suggesting otherwise, some believe that the Earth Bound prototype cartridge is a hoax created by Demiforce, citing inconsistencies on the label (such as a 1994 date when the game was planned to be released in 1991). However, in 2003, Mother 1+2 was released, and included a version of Mother with similar differences to the original as the Earth Bound prototype.

On June 14, 2015, the Earth Bound prototype was officially released overseas on Virtual Console, under the name EarthBound Beginnings.

Beta elements[edit | edit source]

See here.

Gallery[edit | edit source]

References[edit | edit source]

  1. "Due out in the Fall of 1991 is Earthbound, an epic adventure with game play like Final Fantasy, but set in the modern world. Baseball bats and psychic (PSI) powers take the place of swords and sorcery. The main character, a kid with latent PSI talents, searches for the truth behind the legend about a mysterious ancestor. Many things will hinder the lad's quest, including poltergeists, giant rats and crazy hippies. Earth Bound (which was released as 'Mother' in Japan) features a giant world to explore and tons of puzzles to solve, all with a touch of humor." Nintendo Power, issue 18 (page 89).
  2. Lost Levels. Retrieved March 20, 2016.
  3. The Cutting Room Floor. Retrieved March 20, 2016.